Why art thou busy?!

For those familiar with my web projects, you’ll know that my main project: the MarkUp Game Development Magazine hasn’t been very active lately. For the past two years or so Robin Monks, along with myself, have handled all the high level issues of MarkUp for almost two years now.

In a recent post in the GMC topic for MarkUp Magazine, I stated the following to explain the personal aspect behind this:

It is easy to underestimate the power of personal life and the toll it might take on someone’s productivity, and unfortunately both Robin and myself have been hit really hard. We strived really hard in MarkUp’s first year to release on-time month-by-month issues and I think we succeeded to overcome any personal or technical barrier at that time, unfortunately with MarkUp’s second year approaching, it is rather obvious that we have not been successful (for reasons out of our power) to live up to the same standards of activity and productivity (though quality has continued to improve in the less-frequent issues). Sincere apologies for that, but we ask that the community bears with us and continues to support us the magnificent ways as it always has.

So what is it exactly that has hit my productivity so hard? Well its actually my senior school year, which proved to be unexpectedly busy, with university applications and interviews, various graduation projects, externally-assessed papers, etc. and the entire process is much more nerve-wrecking that I have anticipated. Getting too worked out means that I tend to be unproductive in the little free time I have and often resort to more ‘wild’ and active things to do to unwind.

Admissions decisions are in Late-March-to-mid-April, I’ll be sure to let anyone posted whatever ends up happening.

Anyways, if you’re a MarkUp reader, make sure to contact staff@gmking.org if you’re interested in contributing.